「ジン・ララ」by おおきな木の下で①
「おおきな木の下で① 」 2011.03.12 at 下北沢 COLORED JAM ================================================== 「おおきな木の下で①」 are...... ah-we (vo) 藤本真也 (bass) 青木岳 (piano) 河西香奈 (drums)
Aqua Rush [アクアラッシュ] Game Sample - Arcade
Aqua Rush is an entertaining Japanese aquatic puzzle game by Namco released between 1999 and 2000 that drew some inspiration from titles like "Quarth" and naturally age-old titles such as "Tetris". The object of the game is to clear lines while rising from the depths of the sea to reach the ocean surface. Different difficulties have different speeds as well as place you at different sea levels. The game's most unique aspect is that you can manually change the size of your shape but it must always occupy three columns and can create "droplets" depending on the formation and how lines are cleared, which can be used to create chains and rush to the "cores" every 100 meters. Players are ranked each stage on how quickly they breach cores and the game is a fun entertaining diversion. Despite the game's relative obscurity, its core foundation was used in the creation of the even more obscure Doujin game "Puzzle of Mizuiro" (PazuMizu for short), which itself was based on the Visual Novel "Mizuiro" (or "The Color of Water"). While essentially a watered-down version of Aqua Rush, it featured anime females and a limit on how much water one could use at a time (known as the "Synchro Chain Point").